# AI Architect / Tech Lead \(mahjong game\)

- Company: [Neurons Lab Com](<https://jobstar.asia/company/neurons-lab.com>)
- Location: Poland · Portugal · Slovenia · Cyprus · Greece · Serbia · Hungary · Spain · Italy · Slovakia · Lithuania · Albania · Czech Republic · Moldova · Ukraine · Bulgaria · Estonia · Macedonia · Romania
- Remote: Yes
- Team: AI Engineering
- Employment type: Contract
- Posted: August 26, 2026

## Job description

## About the project *(description, duration, stage)*

Hands-on **Tech Lead** for an **AI Companion** in an online mahjong game. The client is a **social gaming company (web3 element)** that scales its product and team. We deliver the AI side of their game as their embedded AI partner.

The AI Companion plays mahjong at a strong level and explains its moves. The core of the role is to **build the mahjong-playing algorithm**: a dedicated decision-making model (RL, imitation learning, or search-based — trained on the client's hand-history data) with an **LLM reasoning layer** on top. Key design constraints: a **valid-action contract** with the game engine (the bridge supplies legal moves), **win detection**, and a **2-second response budget** per move. Explanations run async. Support for more than one rule set (riichi and regional variants) is on the roadmap.

**Duration**: 3 months, 0.5 FTE.

## What you'll actually do *(example tasks)*

* Design and build the mahjong-playing algorithm: choose and defend the approach (imitation learning on hand histories, RL / self-play, search with MCTS, or a hybrid), then train, evaluate, and ship it.
* Own the technical architecture end to end: game model + LLM reasoning layer, valid-action mask, win detection, and the API contract with the client's game bridge.
* Hit the **2-second response budget**: design and measure the inference path, batching, and caching; keep a latency buffer for the client-facing number.
* Define what data and event names we need from the client (hand histories, event streams); build the training and calibration pipeline on that data.
* Build and run the evaluation harness: measure play strength against the client's reference points, and validate explanation quality.
* Stand up **LLM observability with Langfuse** (async logging, N+1 batch) as an early sprint quick win.
* Take over context from Vlad Borysenko (0.15–0.2 FTE supervision during ramp-up) and lead the sprint work with the AI Engineer; work with the client's Product Owner in a scrum process.
* Front the client's CTO and engineers on technical decisions; explain trade-offs in plain language and in depth when asked.
* Watch the risks the account team flagged: licensing on new training data, engine-bridge capabilities, and multi-rule-set scope.

## Skills *(hands-on first)*

* **Game AI / sequential decision-making**: hands-on RL, imitation learning, or search-based agents (MCTS, self-play) — ideally for imperfect-information games (mahjong, poker, card games)
* Expert **Python** for ML systems; strong software engineering (APIs, testing, CI)
* **Model training on gameplay data** end to end: data → training → evaluation → serving
* **LLM application engineering**: reasoning layers, prompt and context design, structured outputs, guardrails
* **Low-latency inference**: profiling, batching, caching, model-size trade-offs against a hard time budget
* LLM observability and evaluation (Langfuse or similar)
* AWS deployment for ML workloads
* Technical leadership of a small pod; clear written and spoken communication with client engineers and executives

## Knowledge

* Game theory for imperfect-information games; evaluation of play strength (win rates, Elo-style ratings, baseline agents)
* Game-engine integration patterns (event streams, action masks, state bridges)
* Web3 / gaming product context — plus, not required
* AWS Well-Architected for ML workloads

## Experience

Key characteristics (ideally 4/4):

* Hands-on ML/AI engineering at production scale
* Shipped an AI system inside a live product with hard latency limits
* Cloud hyperscaler experience (AWS preferred)
* Technology consulting / client-facing delivery background

Role-specific characteristics:

* **6+ years** hands-on ML/AI engineering, with real **game AI or sequential decision-making** work (RL / MCTS / self-play — not only LLM apps)
* Trained models on user or gameplay data end-to-end (data → training → evaluation → serving)
* Led small delivery teams while still coding personally
* Comfortable owning an architecture in front of a technical client CTO

## Questions for Applicants

* **Imperfect information**: mahjong hides most tiles from each player. How does hidden information change your algorithm choice compared to a perfect-information game like chess?
* **Latency budget**: tell us about a system you shipped with a hard response-time limit. How did you design, measure, and defend the budget?
* **LLM + model hybrid**: how would you combine a trained game model with an LLM explanation layer so the explanation never contradicts the move?
* **Hands-on + lead**: how do you balance personally coding the hard parts with leading an engineer and fronting the client?

## Apply

[Apply on Neurons Lab Com](<https://jobs.ashbyhq.com/neurons-lab.com/ba2e112b-ed5f-41ff-9646-e60a7e6f1907>)

Canonical job page: <https://jobstar.asia/job/ai-architect-tech-lead-mahjong-game-neurons-lab-com-poland-5c3697109c8b44ef>
