# Cinematic Technical Designer

- Company: [Absurdventures](<https://jobstar.asia/company/absurdventures>)
- Location: Santa Monica
- Team: Game Development
- Salary: $115K – $140K
- Posted: July 9, 2026

## Job description

**Summary**

We are looking for a Cinematic Technical Designer to join our team and help bring story moments to life across an all-new open world IP built in Unreal Engine 5. This role lives at the intersection of mission design, cinematics, and systems — responsible for implementing cinematic sequences, building tools for cinematic systems, and owning the connective tissue between player control, mission scripting, and authored content. 

As a Cinematic Technical Designer at Absurd Ventures, you will work closely with Mission Designers, Animators, and Engineers to build, integrate, and polish cinematic moments across a broad range of contexts — from quiet interactive scenes to large-scale scripted set pieces. You are equally comfortable in Sequencer and Blueprint, and you understand how both tools behave in development environments and inside a live, streaming open world. 

**Core Responsibilities**

* Implement cinematic sequences in Unreal Engine 5 using Sequencer, including full cinematics, interactive cinematics, and blended in-world moments.
* Own the "glue" between mission scripting, player control handoffs, cameras, VFX events, environment set dressing and cinematic playback — ensuring transitions are seamless and state is always clean.
* Build and maintain Blueprint logic supporting cinematic events: triggers, state management, player possession and de-possession, camera blending, and post-cinematic flow.
* Implement and modify narrative implementation in our writing tools to ensure we're ingesting the correct data with the correct timing.
* Collaborate with Mission Designers to identify where cinematics serves the design and problem-solve where authored content and systemic gameplay intersect.
* Pitch, playtest and profile cinematic needs to resolve creative problems and improve overall narrative and gameplay quality.
* Work with Animators to integrate character performances, facial animation, and mo-cap data into sequences correctly and to brief.
* Partner with Audio and Dialogue teams to ensure VO, music, and sound events are timed and triggered correctly across all cinematic contexts.
* Diagnose and resolve issues at the boundary of cinematic and open world systems — streaming, LOD, world state, and player state edge cases.
* Write and maintain clear technical documentation for cinematic pipelines, workflows, and implementation patterns.
* Proactively surface risks related to cinematic scope, performance, or implementation complexity and communicate them to Production and leads.

**Core Qualifications** 

* 3+ years of experience as a Cinematic Technical Designer, Technical Designer, or similar role in the video game industry. Experience supporting cinematic implementation on at least one shipped AAA title.
* Strong hands-on expertise with Unreal Engine 5 Sequencer — shot tracks, event tracks, camera rigs, blending, and runtime playback.
* Solid Blueprint scripting skills, with the ability to build and debug cinematic control flows independently.
* Clear understanding of open world mission architecture — how cinematics are triggered, how player state is managed, and how streaming affects authored content.
* Fluency in the language of camera and editing: you understand shot composition, coverage, and timing, and you can implement a director's intent.
* Strong communication and cross-discipline collaboration skills. You can work across design, art, animation, and engineering without getting lost in translation.

**Plus if…** 

* Experience with MetaHuman facial animation pipelines or driven performance systems in UE5.
* Familiarity with Perforce and large shared codebases.
* Background in film, screenwriting, or on-set production — people who think in shots tend to do this work at a different level.
* Experience with narrative branching systems or dialogue trees that intersect with cinematic delivery.
* Passion for narrative-heavy games and cinematics

**Description** 

* Full-time job with benefits.
* Role is on-site in Santa Monica, CA.
* Office is located near downtown Santa Monica — near metro and freeways.

The base pay range for this position is $115,000 - $140,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience.  We also offer a competitive package of benefits including vacation time, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) matching to regular full-time employees. Certain roles may also be eligible for bonus and equity.

## Apply

[Apply on Absurdventures](<https://job-boards.greenhouse.io/absurdventures/jobs/5183996007>)

Canonical job page: <https://jobstar.asia/job/cinematic-technical-designer-absurdventures-santa-monica-efd0b53654ac3fe9>
