# Design Engineer \(UI/UX\)

- Company: [Kinship](<https://jobstar.asia/company/kinship>)
- Location: London
- Team: Product & Design
- Employment type: Full Time
- Posted: June 12, 2025

## Job description

# Take complex, data-dense professional software and make it feel effortless — and treat documenting it in Figma as part of the craft, not an afterthought.

## Hey there — we’re Kinship 👋

We make software for architects and engineering teams. The work they do is genuinely complex — huge libraries of project content, mountains of data, fiddly technical detail — and most of the tools in their world are clunky and joyless. Ours aren't: our whole reason for existing is to take that complexity and make it feel clean, fast, and a pleasure to use.

That's the design challenge, and it's a great one. We're looking for a product designer who lives and breathes UI — someone who turns dense, complicated workflows into interfaces that feel clean, obvious, and quietly delightful. This isn't about making pretty pictures; it's about understanding how people actually work, shaping the right solution, and documenting it with real care. You don't need to know a thing about architecture or engineering to start — we'll bring you up to speed on what matters; what counts is that you're brilliant at making complex software feel simple.

And here's the best part: we already have a great designer (no joke). So you won't be a lone designer holding everything together — you'd be joining to help us *grow* the design team, raise the bar together, and shape how design works at Kinship as we scale. If you're properly fluent in Figma — the kind of person who treats a well-built component library and a clean handoff as a craft in itself — you'll feel right at home.

## **In this role, you will:**

* Own the design of features end to end — from the problem and the flows through to pixel-perfect, developer-ready UI.
* Turn complex, data-heavy workflows into interfaces that feel simple, fast, and genuinely helpful.
* Build and evolve our design system in Figma — components, variants, tokens, and patterns that keep the product consistent as it grows.
* Document your work properly — states, edge cases, and interactions all spelled out — so building it is the easy part.
* Prototype interactions to pressure-test motion and behaviour before anyone writes code.
* Work hand in hand with our engineers, and help grow and shape the design team as we scale.

## **What we're looking for**

You don't need to tick every box, but here's what would help you succeed.

### Must-Haves

* **5+ years designing software products** — real applications with structured data and rich interactions — not just websites or marketing pages — with a portfolio that shows shipped work, systems thinking, and obsessive attention to detail.
* **Mastery of Figma as both a design** ***and*** **a documentation tool.** Components, variants, auto-layout, variables/tokens, named states — and handoff that's clean, complete, and easy to build from. (If your home is Sketch instead, that's welcome too — it's the next best thing.)
* **Figma files you can walk us through.** We care as much about *how you document and hand off* as we do about the final screens — so expect to show us the inside of a file, not just the pretty frames.
* A deep eye for the details that make an interface *just work*: typography, spacing, hierarchy, and the unglamorous states — empty, loading, error, edge cases.
* Experience collaborating closely with engineers in a product team — clear communication, thoughtful handoff, and the patience to iterate until it's right.

### Nice-to-Haves (these won't gate you)

* Comfort with **Framer** (or similar) for higher-fidelity interaction prototypes — to *show how something should move*, not to hand off.
* Comfort reading and tweaking **HTML & CSS** — enough to understand how your designs become real interfaces, and to nudge things in the browser when it helps. You absolutely don't need to be a coder, and we won't screen anyone out for not being one. But if you're a designer who genuinely loves dipping into code, you'll have a brilliant time here.
* Experience building or owning a **design system**.

## **How we think about design and handoff**

A mockup that *looks* right isn't a finished design. For us, a design is done when an engineer can build it without guessing — every state, every breakpoint, every edge case accounted for.

That's why Figma is home base: it's the best tool we know for *documenting* design, and we lean on it properly — components, variants, auto-layout, variables, named states. (Sketch is the next best thing, if that's your world.) Tools like Framer are brilliant for what they're brilliant at — pressure-testing an interaction or showing how something should move — but a prototype is for exploring, not for handing off to the dev team.

We're looking for someone who treats documentation as part of the craft, not a chore tacked on at the end. Get that right and everything downstream — build quality, speed, the feel of the final product — gets better.

## **You’re probably someone who:**

* Is happiest turning messy complexity into something that feels obvious.
* Sweats the details — states, spacing, edge cases — because you know they *are* the product.
* Likes being in the room where product decisions get made.
* Enjoys shipping quickly and often, in person, with a small, motivated team.
* Values clarity and simplicity over flashy gimmicks.
* Takes real pride in the craft, and in handing work over the way you'd want it handed to you.

## **What We Offer**

* Competitive salary.
* A beautiful, plant-filled office in central London (by Southwark tube station) and good coffee (obviously).
* Office-first, with trust-based flexibility.
* A company that believes in work-life balance — we work hard, but go home on time.
* A no-BS team of people who love building great software together — with real autonomy and influence over the product and our culture.

## Apply

[Apply on Kinship](<https://jobs.ashbyhq.com/kinship/426a380d-8ef4-4617-b8ee-9d6892f863a6>)

Canonical job page: <https://jobstar.asia/job/design-engineer-ui-ux-kinship-london-83f5286f8f6a495b>
