# Software Engineer, Cinematic Tools

- Company: [Absurdventures](<https://jobstar.asia/company/absurdventures>)
- Location: Santa Monica
- Team: Game Development
- Salary: $130K – $155K
- Posted: September 10, 2026

## Job description

**Summary**

We are seeking a highly experienced and collaborative Software Engineer to help drive the design, implementation, and support of tools for Absurd’s cinematic content pipeline.

As a Cinematics Pipeline Tools Engineer, you will be passionate about developing tools and systems that enable animators, audio engineers, and cinematic producers to create world-class cinematic content for our games.

Your mission will be to ensure a streamlined process for moving content from capture through a variety of production tools and ultimately into our games. You will work across a broad range of technologies and workflows, developing C# tools to automate audio and motion capture collection and processing; C# and Node.js tools to support studio operations such as scheduling and actor database management; tools for ingesting assets into Unreal Engine; C++ and Python tools for moving content to and from external applications such as Premiere, Maya, and Pro Tools; and C++ tools for working with cinematic content directly within Unreal Engine.

**Core Responsibilities**

* Work directly with leadership from Absurd’s production department to identify audio and motion capture toolchain requirements, and then build, test, and support those tools.
* Support and guide work done by creative staff who use agentic coding as part of their regular workflows.
* Interface with animators, audio engineers, cinematic producers to design, implement, and support tools for ingesting, authoring, and exporting cinematic content.
* Participate in technical planning, task estimation, and milestone reviews.
* Work directly with studio production staff to provide troubleshooting and support during production shoots.

**Core Qualifications**

* 5+ years of professional game development experience with a focus on systems for cinematic content capture, management, and authoring
* 2+ years of professional experience working in Unreal Engine, ideally with experience working with Unreal Sequencer, animation systems, and audio systems
* 1+ year professional experience developing desktop applications in C# or similar language
* Ability and desire to thrive in a fast-paced production environment
* Superb written and verbal communication skills. You will be working with a wide range of studio staff with very different technical skillsets
* Comfortable using AI coding agents and helping non-engineers use them
* Comfortable working in both PC and Mac environments
* Shipped at least one AAA title in an engineering role
* A customer-centric mindset with excellent problem-solving and technical troubleshooting skills
* Thirst to learn, experiment, and grow in a rapidly evolving technical environment

**Plus if...**

* Hands-on experience developing support tooling for Wwise, ProTools, Premiere, Da DaVinci Resolve, and/or Maya
* Experience working with motion capture systems like Captury and Xsens
* Experience working with narrative authoring systems like Articy
* Experience working with automation pipelines like Horde, TeamCity, or Jenkins

***Description***  

* Full-time job with benefits.
* Role is on-site in Santa Monica, CA.
* Office is located near downtown Santa Monica – near metro and freeways.

The base pay range for this position is $130,000 to $155,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including vacation time, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) matching to regular full-time employees. Certain roles may also be eligible for bonus and equity.

## Apply

[Apply on Absurdventures](<https://job-boards.greenhouse.io/absurdventures/jobs/5234740007>)

Canonical job page: <https://jobstar.asia/job/software-engineer-cinematic-tools-absurdventures-santa-monica-46d4db370004b5e6>
